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TODO
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@ -54,6 +54,7 @@ public void OnDraggedBall(Vector3 force)
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[Command]
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[Command]
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void CmdApplyForce(Vector3 force)
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void CmdApplyForce(Vector3 force)
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{
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{
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// TODO consider applying this in FixedUpdate later
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whiteBall.GetComponent<Rigidbody>().AddForce(force);
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whiteBall.GetComponent<Rigidbody>().AddForce(force);
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}
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}
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}
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}
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