Updated deprecation dates

- We still need to replace NetworkOwnerChecker
This commit is contained in:
MrGadget1024 2021-09-06 11:31:12 -04:00
parent 9c4cc2926f
commit 3afd3ba726
4 changed files with 4 additions and 4 deletions

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@ -9,7 +9,7 @@ namespace Mirror
/// <para>Any object with this component on it will only be visible to other objects in the same match.</para>
/// <para>This would be used to isolate players to their respective matches within a single game server instance. </para>
/// </summary>
// Deprecated 2021-02-17
// Deprecated 2021-07-16
[Obsolete(NetworkVisibilityObsoleteMessage.Message)]
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkMatchChecker")]

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@ -9,7 +9,7 @@ namespace Mirror
/// <para>Any object with this component on it will only be visible to the client that has been assigned authority for it.</para>
/// <para>This would be used for spawning a non-player networked object for single client to interact with, e.g. in-game puzzles.</para>
/// </summary>
// Deprecated 2021-02-17
// Deprecated 2021-09-06
[Obsolete(NetworkVisibilityObsoleteMessage.Message)]
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkOwnerChecker")]

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@ -8,7 +8,7 @@ namespace Mirror
/// Component that controls visibility of networked objects for players.
/// <para>Any object with this component on it will not be visible to players more than a (configurable) distance away.</para>
/// </summary>
// Deprecated 2021-02-17
// Deprecated 2021-07-13
[Obsolete(NetworkVisibilityObsoleteMessage.Message)]
[AddComponentMenu("Network/NetworkProximityChecker")]
[RequireComponent(typeof(NetworkIdentity))]

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@ -10,7 +10,7 @@ namespace Mirror
/// <para>Any object with this component on it will only be visible to other objects in the same scene</para>
/// <para>This would be used when the server has multiple additive subscenes loaded to isolate players to their respective subscenes</para>
/// </summary>
// Deprecated 2021-02-17
// Deprecated 2021-07-13
[Obsolete(NetworkVisibilityObsoleteMessage.Message)]
[DisallowMultipleComponent]
[AddComponentMenu("Network/NetworkSceneChecker")]