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- Pending: NetworkClient handlers are now cleared in Shutdown. - Pending: NetworkClient handlers are now cleared in Shutdown.
- Fixed: Offline scene is no longer reloaded when client fails to connect or is rejected. - Fixed: Offline scene is no longer reloaded when client fails to connect or is rejected.
- Fixed: Start Position Index is now reset to zero when server is stopped. - Fixed: Start Position Index is now reset to zero when server is stopped.
- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene - Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene.
- Fixed: Network Room example player controller restores main camera on disable. - Fixed: Network Room example player controller restores main camera on disable.
- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework - Fixed: Components with different sync intervals were not sending updates to clients.
- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework.
## Version 3.17.4 - 2019-Sep-04 ## Version 3.17.4 - 2019-Sep-04