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Pickup Party Physics, part 15!
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Mirror;
|
||||
|
||||
namespace Mirror.Examples.PhysicsPickupParty
|
||||
{
|
||||
public class PickupManager : NetworkBehaviour
|
||||
{
|
||||
public SceneReference sceneReference;
|
||||
public GameObject[] pickupArray;
|
||||
public Transform spawnPoint;
|
||||
public int maxSpawns = 10;
|
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public int currentSpawns = 0;
|
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public float spawnInterval = 5;
|
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public int spawnRange = 4;
|
||||
|
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//public override void OnStartServer()
|
||||
//{
|
||||
// removed in favour of waiting until game starts, and then call the interval
|
||||
// StartCoroutine(StartPickupInterval());
|
||||
//}
|
||||
|
||||
public IEnumerator StartPickupInterval()
|
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{
|
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while (currentSpawns < maxSpawns)
|
||||
{
|
||||
yield return new WaitForSeconds(spawnInterval);
|
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if (currentSpawns < maxSpawns)
|
||||
{
|
||||
// extra check in case amounts changed since timers waited
|
||||
SpawnPickup();
|
||||
currentSpawns += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnPickup()
|
||||
{
|
||||
Vector3 randomPosition = new Vector3(
|
||||
Random.Range(spawnPoint.position.x - spawnRange, spawnPoint.position.x + spawnRange),
|
||||
spawnPoint.position.y,
|
||||
Random.Range(spawnPoint.position.z - spawnRange, spawnPoint.position.z + spawnRange));
|
||||
|
||||
Quaternion randomRotation = Random.rotation;
|
||||
|
||||
GameObject networkedPickup = Instantiate(pickupArray[Random.Range(0, pickupArray.Length)],
|
||||
randomPosition,
|
||||
randomRotation);
|
||||
NetworkServer.Spawn(networkedPickup);
|
||||
RpcPlayAudio();
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcPlayAudio()
|
||||
{
|
||||
PlayAudio();
|
||||
}
|
||||
|
||||
public void PlayAudio()
|
||||
{
|
||||
sceneReference.spawnPickupSound.Play();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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|
@ -29,6 +29,9 @@ public class PlayerPickupParty : NetworkBehaviour
|
||||
public Renderer[] playerRenderers;
|
||||
public Material materialTeamColour;
|
||||
|
||||
public AudioSource[] jumpSounds;
|
||||
public AudioSource pickupSound, dropSound, Arm1Sound, Arm2Sound;
|
||||
|
||||
[SyncVar(hook = nameof(OnTeamChanged))]
|
||||
public int teamID = -1; // use -1 so 0 triggers hook
|
||||
|
||||
@ -100,10 +103,14 @@ void Update()
|
||||
if (slotActive == 0)
|
||||
{
|
||||
slotActive = 1;
|
||||
PlayAudio(3);
|
||||
CmdPlayAudio(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
slotActive = 0;
|
||||
PlayAudio(4);
|
||||
CmdPlayAudio(4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -145,6 +152,8 @@ void PlayerMovement()
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
verticalSpeed = jumpSpeed;
|
||||
PlayAudio(5);
|
||||
CmdPlayAudio(5);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -212,10 +221,14 @@ void Interact()
|
||||
{
|
||||
playerArmSlots[slotActive].CmdPickup(playerArmSlots[slotActive].pickupObject.GetComponent<NetworkIdentity>());
|
||||
canPickup = false;
|
||||
PlayAudio(1);
|
||||
CmdPlayAudio(1);
|
||||
}
|
||||
else if (playerArmSlots[slotActive].pickedUpNetworkObject != null)
|
||||
{
|
||||
playerArmSlots[slotActive].CmdDrop();
|
||||
PlayAudio(2);
|
||||
CmdPlayAudio(2);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -229,5 +242,41 @@ public void OnDestroy()
|
||||
cameraFollow.transform.localEulerAngles = new Vector3(90, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
[Command]
|
||||
public void CmdPlayAudio(int _value)
|
||||
{
|
||||
RpcPlayAudio(_value);
|
||||
}
|
||||
|
||||
[ClientRpc(includeOwner = false)]
|
||||
public void RpcPlayAudio(int _value)
|
||||
{
|
||||
PlayAudio(_value);
|
||||
}
|
||||
|
||||
public void PlayAudio(int _value)
|
||||
{
|
||||
if (_value == 1)
|
||||
{
|
||||
pickupSound.Play();
|
||||
}
|
||||
else if (_value == 2)
|
||||
{
|
||||
dropSound.Play();
|
||||
}
|
||||
else if (_value == 3)
|
||||
{
|
||||
Arm1Sound.Play();
|
||||
}
|
||||
else if (_value == 4)
|
||||
{
|
||||
Arm2Sound.Play();
|
||||
}
|
||||
else if (_value == 5)
|
||||
{
|
||||
jumpSounds[Random.Range(0,jumpSounds.Length)].Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Mirror.Examples.PhysicsPickupParty
|
||||
{
|
||||
[AddComponentMenu("")]
|
||||
public class RandomColor : NetworkBehaviour
|
||||
{
|
||||
// Unity clones the material when GetComponent<Renderer>().material is called
|
||||
// Cache it here and destroy it in OnDestroy to prevent a memory leak
|
||||
Material cachedMaterial;
|
||||
|
||||
// Color32 packs to 4 bytes
|
||||
[SyncVar(hook = nameof(SetColor))]
|
||||
public Color32 color = Color.black;
|
||||
|
||||
void SetColor(Color32 _, Color32 newColor)
|
||||
{
|
||||
if (cachedMaterial == null) cachedMaterial = GetComponentInChildren<Renderer>().material;
|
||||
cachedMaterial.color = newColor;
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
// Only set the color once. Players may be respawned,
|
||||
// and we don't want to keep changing their colors.
|
||||
if (color == Color.black)
|
||||
color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
Destroy(cachedMaterial);
|
||||
}
|
||||
}
|
||||
}
|
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@ -13,6 +13,7 @@ public class SceneReference : MonoBehaviour
|
||||
public PlayerPickupParty playerPickupParty;
|
||||
public TeamManager teamManager;
|
||||
public ZonesManager zonesManager;
|
||||
public PickupManager pickupManager;
|
||||
public Text gameStartTimer, roundEndTimer;
|
||||
public Button skipGameStartTimerButton;
|
||||
public GameObject panelControls, panelInfo, panelGameStartTimer, panelRoundEndTimer, panelEndGame;
|
||||
@ -21,6 +22,8 @@ public class SceneReference : MonoBehaviour
|
||||
|
||||
public Text[] scoresTeam;
|
||||
public Image[] scoresTeamImageColour;
|
||||
|
||||
public AudioSource winSound, loseSound, spawnPickupSound, UIButtonSound, scoreSound, startGameSound, BGSoundWaiting, BGSoundGameplay;
|
||||
|
||||
|
||||
private void Start()
|
||||
@ -48,6 +51,7 @@ public void SkipGameStartTimerButton()
|
||||
{
|
||||
teamManager.gameStartTime = 0;
|
||||
}
|
||||
PlayUIButtonSound();
|
||||
}
|
||||
|
||||
public void UpdateScoresUI(int _index, int _teamID, int _score)
|
||||
@ -63,12 +67,19 @@ public void EndGameUI()
|
||||
{
|
||||
panelEndGame.SetActive(true);
|
||||
winObj.SetActive(true);
|
||||
winSound.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
panelEndGame.SetActive(true);
|
||||
loseObj.SetActive(true);
|
||||
loseSound.Play();
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayUIButtonSound()
|
||||
{
|
||||
UIButtonSound.Play();
|
||||
}
|
||||
}
|
||||
}
|
@ -65,6 +65,7 @@ private IEnumerator GameStartTimerCountdown()
|
||||
{
|
||||
gameStatus = 1;
|
||||
StartCoroutine(RoundEndTimerCountdown());
|
||||
StartCoroutine(sceneReference.pickupManager.StartPickupInterval());
|
||||
}
|
||||
}
|
||||
|
||||
@ -78,6 +79,10 @@ public void OnGameStartTimerChanged(int _old, int _new)
|
||||
{
|
||||
sceneReference.gameStartTimer.text = "Go!";
|
||||
sceneReference.playerPickupParty.cameraFollow.enabled = true;
|
||||
sceneReference.startGameSound.Play();
|
||||
|
||||
sceneReference.BGSoundGameplay.Play();
|
||||
sceneReference.BGSoundWaiting.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
@ -115,6 +120,14 @@ public void OnGameStatusChanged(int _old, int _new)
|
||||
public void OnRoundEndTimerChanged(int _old, int _new)
|
||||
{
|
||||
sceneReference.roundEndTimer.text = roundEndTime + "s";
|
||||
if (roundEndTime <= 0)
|
||||
{
|
||||
sceneReference.startGameSound.Play();
|
||||
|
||||
sceneReference.BGSoundGameplay.Stop();
|
||||
sceneReference.BGSoundWaiting.volume = 0.3f;
|
||||
sceneReference.BGSoundWaiting.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RoundEndTimerCountdown()
|
||||
@ -128,6 +141,7 @@ private IEnumerator RoundEndTimerCountdown()
|
||||
{
|
||||
gameStatus = 2;
|
||||
StartCoroutine(RestartRoundCountdown());
|
||||
sceneReference.pickupManager.currentSpawns = sceneReference.pickupManager.maxSpawns;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,8 @@ namespace Mirror.Examples.PhysicsPickupParty
|
||||
{
|
||||
public class Zones : MonoBehaviour
|
||||
{
|
||||
// this needs to only run on server?
|
||||
|
||||
private PickupObject pickupObject;
|
||||
public TextMesh textMesh;
|
||||
public byte zonesID = 0;
|
||||
|
@ -39,6 +39,11 @@ public void UpdateScores(int _zonesID, int _score)
|
||||
Array.Copy(scoresSyncVars, temp, scoresSyncVars.Length);
|
||||
temp[_zonesID] += _score;
|
||||
scoresSyncVars = temp;
|
||||
|
||||
if (sceneReference.playerPickupParty.teamID == _zonesID)
|
||||
{
|
||||
RpcPlayAudio();
|
||||
}
|
||||
}
|
||||
|
||||
public void CalculateZoneWinnersList()
|
||||
@ -63,5 +68,16 @@ public void CalculateZoneWinnersList()
|
||||
sceneReference.UpdateScoresUI(2,zoneResultsListTuple[2].Item2, zoneResultsListTuple[2].Item1);
|
||||
sceneReference.UpdateScoresUI(3,zoneResultsListTuple[3].Item2, zoneResultsListTuple[3].Item1);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcPlayAudio()
|
||||
{
|
||||
PlayAudio();
|
||||
}
|
||||
|
||||
public void PlayAudio()
|
||||
{
|
||||
sceneReference.scoreSound.Play();
|
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}
|
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}
|
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}
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Loading…
Reference in New Issue
Block a user