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spawn scene object not found message shows sceneID as hex
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@ -440,7 +440,7 @@ internal static void OnSpawnSceneObject(NetworkConnection conn, SpawnSceneObject
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NetworkIdentity spawnedId = SpawnSceneObject(msg.sceneId);
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if (spawnedId == null)
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{
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Debug.LogError("Spawn scene object not found for " + msg.sceneId + " SpawnableObjects.Count=" + spawnableObjects.Count);
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Debug.LogError("Spawn scene object not found for " + msg.sceneId.ToString("X") + " SpawnableObjects.Count=" + spawnableObjects.Count);
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// dump the whole spawnable objects dict for easier debugging
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foreach (KeyValuePair<ulong, NetworkIdentity> kvp in spawnableObjects)
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Debug.Log("Spawnable: SceneId=" + kvp.Key + " name=" + kvp.Value.name);
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