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Update README.md
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@ -19,9 +19,9 @@ Mirror is optimized for **ease of use** and **probability of success**. Projects
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## Architecture
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With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
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* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts
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* **[Command]**s are used for Client->Server communication
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* **[Command]** s are used for Client->Server communication
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* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication
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* **[SyncVar]**s / SyncLists are used to automatically synchronize state
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* **[SyncVar]** s / SyncLists are used to automatically synchronize state
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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