mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
Update README.md
This commit is contained in:
parent
9485b6defa
commit
4acddf46ae
@ -19,9 +19,9 @@ Mirror is optimized for **ease of use** and **probability of success**. Projects
|
|||||||
## Architecture
|
## Architecture
|
||||||
With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
|
With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
|
||||||
* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts
|
* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts
|
||||||
* **[Command]**s are used for Client->Server communication
|
* **[Command]** s are used for Client->Server communication
|
||||||
* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication
|
* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication
|
||||||
* **[SyncVar]**s / SyncLists are used to automatically synchronize state
|
* **[SyncVar]** s / SyncLists are used to automatically synchronize state
|
||||||
|
|
||||||
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
|
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user