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@ -558,9 +558,6 @@ internal void HandleClientAuthority(bool authority)
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// helper function to handle SyncEvent/Command/Rpc
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internal void HandleRemoteCall(int componentIndex, int functionHash, UNetInvokeType invokeType, NetworkReader reader)
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{
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// this doesn't use NetworkBehaviour.InvokeSyncEvent function (anymore). this method of calling is faster.
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// The hash is only looked up once, insted of twice(!) per NetworkBehaviour on the object.
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if (gameObject == null)
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{
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string functionName = NetworkBehaviour.GetCmdHashHandlerName(functionHash);
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