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Update Assets/Mirror/Components/NetworkProximityChecker.cs
Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
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@ -91,7 +91,7 @@ public override bool OnCheckObserver(NetworkConnection newObserver)
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/// Called when a new player enters, and when scene changes occur
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/// Called when a new player enters, and when scene changes occur
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/// </summary>
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/// </summary>
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/// <param name="observers"></param>
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/// <param name="observers"></param>
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/// <param name="initial"></param>
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/// <param name="initial">True if this is the first time the method is called for this object</param>
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/// <returns></returns>
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/// <returns></returns>
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public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initial)
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public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initial)
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{
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{
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