Update Assets/Mirror/Components/NetworkProximityChecker.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
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MrGadget 2019-07-29 19:27:17 -04:00 committed by GitHub
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@ -91,7 +91,7 @@ public override bool OnCheckObserver(NetworkConnection newObserver)
/// Called when a new player enters, and when scene changes occur /// Called when a new player enters, and when scene changes occur
/// </summary> /// </summary>
/// <param name="observers"></param> /// <param name="observers"></param>
/// <param name="initial"></param> /// <param name="initial">True if this is the first time the method is called for this object</param>
/// <returns></returns> /// <returns></returns>
public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initial) public override bool OnRebuildObservers(HashSet<NetworkConnection> observers, bool initial)
{ {