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These can be private. (#669)
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@ -22,8 +22,8 @@ public static class ClientScene
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public static Dictionary<ulong, NetworkIdentity> spawnableObjects;
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// spawn handlers
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internal static Dictionary<Guid, SpawnDelegate> spawnHandlers = new Dictionary<Guid, SpawnDelegate>();
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internal static Dictionary<Guid, UnSpawnDelegate> unspawnHandlers = new Dictionary<Guid, UnSpawnDelegate>();
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static Dictionary<Guid, SpawnDelegate> spawnHandlers = new Dictionary<Guid, SpawnDelegate>();
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static Dictionary<Guid, UnSpawnDelegate> unspawnHandlers = new Dictionary<Guid, UnSpawnDelegate>();
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// this is never called, and if we do call it in NetworkClient.Shutdown
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// then the client's player object won't be removed after disconnecting!
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