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@ -28,7 +28,7 @@ The main difference is that you have to use `using Mirror;` instead of `using Un
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_Oh, and you won't have to worry about channels, low level networking, [packet loss](https://forum.unity.com/threads/unet-deprecation-thread.543501/page-3#post-3597869), [lack of support](https://forum.unity.com/threads/is-hlapi-dead.517436/) or [bugs](https://issuetracker.unity3d.com/issues/unet-networkwriter-dot-write-causing-readstring-slash-readbytes-out-of-range-errors-in-clients) ever again. Mirror just works._
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## Usage Guide
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Import mirror from the [asset store](https://www.assetstore.unity3d.com/#!/content/129321) into your project.
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Import mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321) into your project.
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Alternatively, you can install it manually:
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@ -41,7 +41,7 @@ Alternatively, you can install it manually:
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If you are still using UNET and want to switch to Mirror, you should check out our [Migration Guide](https://github.com/vis2k/Mirror/blob/mirror/migration.md). Don't panic, it's very easy and won't take more than 5 minutes.
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## Example Projects
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We are building several easy to understand example projects that we will add here soon.
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Download Mirror from the [Asset Store](https://www.assetstore.unity3d.com/#!/content/129321), we have several small example projects included.
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For a fully polished complete project example, consider [uMMORPG](https://www.assetstore.unity3d.com/#!/content/51212) or [uSurvival](https://www.assetstore.unity3d.com/#!/content/95015).
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