Updated ChangeLog and Deprecations

This commit is contained in:
Chris Langsenkamp 2019-09-18 08:52:30 -04:00
parent e88316f336
commit 5cc505475e
2 changed files with 2 additions and 1 deletions

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- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene
- Fixed: Network Room example player controller restores main camera on disable
- Fixed: Components with different sync intervals were not sending updates to clients
- Changed: Renamed `NetworkConnection.playerController` to `identity` ... see [Deprecations](Deprecations.mb) for details.
- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework
## Version 3.17.4 - 2019-Sep-04

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## playerController in NetworkConnection
This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more here.
This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more [here](PlayerControllerToIdentity.md).
## Network Server Simple