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Updated ChangeLog and Deprecations
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- Fixed: Network Room Players are now all in DontDestroyOnLoad so they don't respawn in the game scene
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- Fixed: Network Room example player controller restores main camera on disable
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- Fixed: Components with different sync intervals were not sending updates to clients
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- Changed: Renamed `NetworkConnection.playerController` to `identity` ... see [Deprecations](Deprecations.mb) for details.
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- Changed: Lobby system renamed to Room to better align the name for what it is and make way for a future Lobby framework
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## Version 3.17.4 - 2019-Sep-04
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@ -16,7 +16,7 @@ Network Manager's `networkPort` property was removed now that all transports are
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## playerController in NetworkConnection
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This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more here.
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This was renamed to `identity` since that's what it is: the `NetworkIdentity` for the connection. If you need to convert a project after this change, Visual Studio / VS Code can help...read more [here](PlayerControllerToIdentity.md).
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## Network Server Simple
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