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Remove outdated comment (#3385)
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@ -1480,12 +1480,6 @@ internal static void NetworkEarlyUpdate()
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internal static void NetworkLateUpdate()
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internal static void NetworkLateUpdate()
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{
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{
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// broadcast ClientToServer components while active
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// broadcast ClientToServer components while active
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// note that Broadcast() runs every update.
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// on clients with 120 Hz, this will run 120 times per second.
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// however, Broadcast only checks .owned, which usually aren't many.
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//
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// we could use a .sendInterval, but it would also put a minimum
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// limit to every component's sendInterval automatically.
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if (active)
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if (active)
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{
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{
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// broadcast every sendInterval.
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// broadcast every sendInterval.
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