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cleanup
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@ -23,30 +23,17 @@ public static class NetworkVisibilityObsoleteMessage
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[DisallowMultipleComponent]
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[DisallowMultipleComponent]
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public abstract class NetworkVisibility : NetworkBehaviour
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public abstract class NetworkVisibility : NetworkBehaviour
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{
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{
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/// <summary>
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/// <summary>Callback used by the visibility system to determine if an observer (player) can see this object.</summary>
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/// Callback used by the visibility system to determine if an observer (player) can see this object.
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/// <para>If this function returns true, the network connection will be added as an observer.</para>
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/// </summary>
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/// <param name="conn">Network connection of a player.</param>
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/// <returns>True if the player can see this object.</returns>
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//
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// Called from NetworkServer.SpawnObserversForConnection the first time
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// Called from NetworkServer.SpawnObserversForConnection the first time
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// a NetworkIdentity is spawned.
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// a NetworkIdentity is spawned.
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public abstract bool OnCheckObserver(NetworkConnection conn);
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public abstract bool OnCheckObserver(NetworkConnection conn);
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/// <summary>
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/// <summary>Callback used by the visibility system to (re)construct the set of observers that can see this object.</summary>
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/// Callback used by the visibility system to (re)construct the set of observers that can see this object.
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// Implementations of this callback should add network connections of
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/// <para>Implementations of this callback should add network connections of players that can see this object to the observers set.</para>
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// players that can see this object to the observers set.
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/// </summary>
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/// <param name="observers">The new set of observers for this object.</param>
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/// <param name="initialize">True if the set of observers is being built for the first time.</param>
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public abstract void OnRebuildObservers(HashSet<NetworkConnection> observers, bool initialize);
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public abstract void OnRebuildObservers(HashSet<NetworkConnection> observers, bool initialize);
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/// <summary>
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/// <summary>Callback used by the visibility system for objects on a host.</summary>
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/// Callback used by the visibility system for objects on a host.
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/// <para>Objects on a host (with a local client) cannot be disabled or destroyed when they are not visible to the local client. So this function is called to allow custom code to hide these objects. A typical implementation will disable renderer components on the object. This is only called on local clients on a host.</para>
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/// </summary>
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/// <param name="visible">New visibility state.</param>
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public virtual void OnSetHostVisibility(bool visible)
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public virtual void OnSetHostVisibility(bool visible)
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{
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{
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foreach (Renderer rend in GetComponentsInChildren<Renderer>())
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foreach (Renderer rend in GetComponentsInChildren<Renderer>())
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