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@ -291,10 +291,11 @@ internal struct ReusableNetworkId
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internal static uint GetNextNetworkId()
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{
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// Older Unity versions don't have TryPeek.
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if (reuseNetworkIds && netIdQueue.Count > 0 && netIdQueue.Peek().timeAvailable < NetworkTime.time)
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{
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ReusableNetworkId entry = netIdQueue.Dequeue();
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//Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, $"[GetNextNetworkId] Reusing NetworkId {entry.poolNetId}.");
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//Debug.LogFormat(LogType.Log, LogOption.NoStacktrace, null, $"[GetNextNetworkId] Reusing NetworkId {entry.reusableNetId}.");
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return entry.reusableNetId;
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}
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