Added video tutorial link.

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# NetworkBehaviour Callbacks # NetworkBehaviour Callbacks
[![Network behaviour callbacks start cycle video tutorial](../../images/video_tutorial.png)](https://www.youtube.com/watch?v=5Oj4lPPIfps&list=PLkx8oFug638oBYF5EOwsSS-gOVBXj1dkP&index=4)
**See also <xref:Mirror.NetworkBehaviour> in the API Reference.** **See also <xref:Mirror.NetworkBehaviour> in the API Reference.**
Like the Network Manager callbacks, there are a number of events relating to network behaviours that can occur over the course of a normal multiplayer game. These include events such as the host starting up, a player joining, or a player leaving. Each of these possible events has an associated callback that you can implement in your own code to take action when the event occurs. Like the Network Manager callbacks, there are a number of events relating to network behaviours that can occur over the course of a normal multiplayer game. These include events such as the host starting up, a player joining, or a player leaving. Each of these possible events has an associated callback that you can implement in your own code to take action when the event occurs.