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# NetworkBehaviour Callbacks
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# NetworkBehaviour Callbacks
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[![Network behaviour callbacks start cycle video tutorial](../../images/video_tutorial.png)](https://www.youtube.com/watch?v=5Oj4lPPIfps&list=PLkx8oFug638oBYF5EOwsSS-gOVBXj1dkP&index=4)
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**See also <xref:Mirror.NetworkBehaviour> in the API Reference.**
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**See also <xref:Mirror.NetworkBehaviour> in the API Reference.**
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Like the Network Manager callbacks, there are a number of events relating to network behaviours that can occur over the course of a normal multiplayer game. These include events such as the host starting up, a player joining, or a player leaving. Each of these possible events has an associated callback that you can implement in your own code to take action when the event occurs.
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Like the Network Manager callbacks, there are a number of events relating to network behaviours that can occur over the course of a normal multiplayer game. These include events such as the host starting up, a player joining, or a player leaving. Each of these possible events has an associated callback that you can implement in your own code to take action when the event occurs.
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