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readme changed from .txt to .md for formatting
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@ -6,7 +6,6 @@ This benchmark has predicted objects which are constantly synced & corrected.
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=> This is not a real world scenario, it's worst case that we can use for profiling!
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=> This is not a real world scenario, it's worst case that we can use for profiling!
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=> As a Mirror user you don't need to worry about this demo.
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=> As a Mirror user you don't need to worry about this demo.
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# Benchmark Setup
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# Benchmark Setup
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- Unity 2021.3 LTS
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- Unity 2021.3 LTS
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- IL2CPP Builds
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- IL2CPP Builds
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# Benchmark Results History for 1000 objects without ghosts:
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# Benchmark Results History for 1000 objects without ghosts:
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[2024-03-13] Not Predicted: 1000 FPS Client, 2500 FPS Server
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[2024-03-13] Not Predicted: 1000 FPS Client, 2500 FPS Server
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[2024-03-13] Predicted: 500 FPS Client, 1760 FPS Server
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[2024-03-13] Predicted: 500 FPS Client, 1760 FPS Server
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