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rename test
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@ -33,7 +33,7 @@ public override void TearDown()
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// serialize -> deserialize. multiple components to be sure.
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// serialize -> deserialize. multiple components to be sure.
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// one for Owner, one for Observer
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// one for Owner, one for Observer
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[Test]
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[Test]
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public void SerializeAndDeserializeAll()
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public void SerializeServer_Spawn_OwnerAndObserver()
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{
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{
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// need two of both versions so we can serialize -> deserialize
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// need two of both versions so we can serialize -> deserialize
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CreateNetworkedAndSpawn(
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CreateNetworkedAndSpawn(
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@ -206,7 +206,7 @@ public void SerializationMismatch()
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// 0-dirty-mask. instead, we need to ensure it writes nothing.
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// 0-dirty-mask. instead, we need to ensure it writes nothing.
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// too easy to miss, with too significant bandwidth implications.
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// too easy to miss, with too significant bandwidth implications.
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[Test]
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[Test]
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public void SerializeServer_NotInitial_NotDirty_WritesNothing()
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public void SerializeServer_Broadcast_NotInitial_NotDirty_WritesNothing()
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{
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{
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// create spawned so that isServer/isClient is set properly
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// create spawned so that isServer/isClient is set properly
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CreateNetworkedAndSpawn(
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CreateNetworkedAndSpawn(
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