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Fix link to documentation (#185)
* Fix link to documentation * Can't really merge anything without this
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@ -25,7 +25,7 @@ What previously required **10.000** lines of code, now takes **1.000** lines of
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
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## Documentation
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## Documentation
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Check out our [Documentation](https://github.com/vis2k/Mirror/docs) and read the [Wiki](https://github.com/vis2k/Mirror/wiki).
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Check out our [Documentation](https://vis2k.github.io/Mirror/) and read the [Wiki](https://github.com/vis2k/Mirror/wiki).
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The main difference is that you have to use `using Mirror;` instead of `using UnityEngine.Networking;` at the top of your scripts.
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The main difference is that you have to use `using Mirror;` instead of `using UnityEngine.Networking;` at the top of your scripts.
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10
appveyor.yml
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appveyor.yml
@ -46,11 +46,11 @@ after_test:
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Invoke-WebRequest -Uri 'https://codecov.io/bash' -OutFile codecov.sh
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Invoke-WebRequest -Uri 'https://codecov.io/bash' -OutFile codecov.sh
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bash codecov.sh -f "coverage.xml"
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bash codecov.sh -f "coverage.xml"
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skip_commits:
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#skip_commits:
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files:
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# files:
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- '/*.md'
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# - '/*.md'
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- '**/*.txt'
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# - '**/*.txt'
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- '.gitignore'
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# - '.gitignore'
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deploy:
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deploy:
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description: 'This is a bleeding edge release. BACKUP BEFORE USING THIS AUTOMATED BUILD\n$(APPVEYOR_REPO_COMMIT_MESSAGE)'
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description: 'This is a bleeding edge release. BACKUP BEFORE USING THIS AUTOMATED BUILD\n$(APPVEYOR_REPO_COMMIT_MESSAGE)'
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