NetworkManager

This commit is contained in:
Chris Langsenkamp 2019-07-29 11:54:00 -04:00
parent 976dadc1a6
commit 872da7ed34

View File

@ -280,8 +280,8 @@ void OnSceneLoaded(Scene scene, LoadSceneMode mode)
}
}
// <para>NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.</para>
// <para>If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.</para>
// NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.
// If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.
/// <summary>
/// virtual so that inheriting classes' LateUpdate() can call base.LateUpdate() too
/// </summary>