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NetworkManager
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@ -280,8 +280,8 @@ void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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}
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}
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// <para>NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.</para>
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// <para>If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.</para>
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// NetworkIdentity.UNetStaticUpdate is called from UnityEngine while LLAPI network is active.
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// If we want TCP then we need to call it manually. Probably best from NetworkManager, although this means that we can't use NetworkServer/NetworkClient without a NetworkManager invoking Update anymore.
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/// <summary>
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/// virtual so that inheriting classes' LateUpdate() can call base.LateUpdate() too
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/// </summary>
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