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Update ChangeLog.md
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## Version 3.x.x - In Progress
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## Version 3.x.x - In Progress
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- Added: Sync-To-Owner via optional attributes and parameter for SyncVars and related classes
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- Component-based Authentication support to authenticate clients in the Connect phase.
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## Version 3.17.4 - 2019-Sep-04
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- Added: Custom Network Readers & Writers via extension methods
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- Added: Network Sync Mode selector on components to sync to observers (default) or just the owner
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- Added: SyncVars now support structs and enums in other assemblies
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- Added: SyncVars now support structs and enums in other assemblies
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- Added: Support for reading and writing array segments
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- Added: Support for reading and writing array segments
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- Added: NetworkAnimator now has layers support
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- Added: NetworkAnimator now has layers support
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- Fixed: Catch IL2CPP bug
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- Fixed: Catch IL2CPP bug
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- Fixed: Telepathy and Websockets now start connections ID's at 1 instead of 2
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- Fixed: Telepathy and Websockets now start connections ID's at 1 instead of 2
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- Fixed: Websockets support for SSL restored
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- Fixed: Websockets support for SSL restored
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- Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled.
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- Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled
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- Fixed: Removed a garbage allocation in Network Transform
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- Fixed: NetworkClient.Ready was being called unncessarily in certain cases, e.g. SceneMessages
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- Changed: Documentation moved to website and API generated docs implemented
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- Changed: AddPlayerForConnection handler is now internal to keep safety checks intact
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- Changed: AddPlayerForConnection handler is now internal to keep safety checks intact
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- Changed: A bunch of messages converted to value types for performance
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- Changed: A bunch of messages converted to value types for performance
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