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## Version 3.x.x - In Progress ## Version 3.x.x - In Progress
- Added: Sync-To-Owner via optional attributes and parameter for SyncVars and related classes - Component-based Authentication support to authenticate clients in the Connect phase.
## Version 3.17.4 - 2019-Sep-04
- Added: Custom Network Readers & Writers via extension methods
- Added: Network Sync Mode selector on components to sync to observers (default) or just the owner
- Added: SyncVars now support structs and enums in other assemblies - Added: SyncVars now support structs and enums in other assemblies
- Added: Support for reading and writing array segments - Added: Support for reading and writing array segments
- Added: NetworkAnimator now has layers support - Added: NetworkAnimator now has layers support
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- Fixed: Catch IL2CPP bug - Fixed: Catch IL2CPP bug
- Fixed: Telepathy and Websockets now start connections ID's at 1 instead of 2 - Fixed: Telepathy and Websockets now start connections ID's at 1 instead of 2
- Fixed: Websockets support for SSL restored - Fixed: Websockets support for SSL restored
- Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled. - Fixed: NetworkManager no longer complains about missing player prefab if auto-create is disabled
- Fixed: Removed a garbage allocation in Network Transform
- Fixed: NetworkClient.Ready was being called unncessarily in certain cases, e.g. SceneMessages
- Changed: Documentation moved to website and API generated docs implemented
- Changed: AddPlayerForConnection handler is now internal to keep safety checks intact - Changed: AddPlayerForConnection handler is now internal to keep safety checks intact
- Changed: A bunch of messages converted to value types for performance - Changed: A bunch of messages converted to value types for performance