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@ -25,20 +25,7 @@ With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
## Documentation
Check out our [Documentation](https://mirror-networking.com/docs/).
If you are migrating from UNET, then please check out our [Migration Guide](https://mirror-networking.com/docs/General/Migration.html). Don't panic, it's very easy and won't take more than 5 minutes.
## Installation
Download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!
## Examples
We included several smaller example projects in Mirror.
For a fully polished, complete project example, consider [uMMORPG](https://assetstore.unity.com/packages/templates/systems/ummorpg-components-edition-159401) or [uSurvival](https://assetstore.unity.com/packages/templates/systems/usurvival-95015).
## Transports
## Low Level Transports
Mirror supports many different low level networking transports:
* (built in) [Telepathy](https://github.com/vis2k/Telepathy): TCP
@ -49,6 +36,15 @@ Mirror supports many different low level networking transports:
* [Ignorance](https://github.com/SoftwareGuy/Ignorance/): ENET UDP
* [LiteNetLib4](https://github.com/MirrorNetworking/LiteNetLibTransport/) LiteNetLib UDP
## Documentation
## Getting Started
Download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!
Check out our [Documentation](https://mirror-networking.com/docs/) to learn how it all works.
If you are migrating from UNET, then please check out our [Migration Guide](https://mirror-networking.com/docs/General/Migration.html). Don't panic, it's very easy and won't take more than 5 minutes.
## Donations & Priority Support
Please support [Mirror on GitHub](https://github.com/sponsors/vis2k). Priority support included!