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# Room Example
|
|
||||||
|
|
||||||
In Build Settings, remove all scenes and add all of the scenes from the Examples\Room\Scenes folder in the following order:
|
|
||||||
- OfflineScene
|
|
||||||
- RoomScene
|
|
||||||
- OnlineScene
|
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||||||
|
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If you opened the Offline scene before doing the above steps, you may have to reassign the scenes to the NetworkRoomManagerExt component of the RoomManager scene object.
|
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||||||
|
|
||||||
File -> Build and Run
|
|
||||||
|
|
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Start up to 4 built instances: These will all be client players.
|
|
||||||
|
|
||||||
Open the Offline scene in the Editor and press Play
|
|
||||||
|
|
||||||
Click Host (Server + Client) in the HUD: This will be host and the 5th player. You can also use Server Only if you prefer.
|
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||||||
|
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|
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|
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|
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|
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WASDQE keys to move & turn your player capsule.
|
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@ -1,78 +0,0 @@
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|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
[AddComponentMenu("")]
|
|
||||||
public class NetworkRoomManagerExt : NetworkRoomManager
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Called just after GamePlayer object is instantiated and just before it replaces RoomPlayer object.
|
|
||||||
/// This is the ideal point to pass any data like player name, credentials, tokens, colors, etc.
|
|
||||||
/// into the GamePlayer object as it is about to enter the Online scene.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="roomPlayer"></param>
|
|
||||||
/// <param name="gamePlayer"></param>
|
|
||||||
/// <returns>true unless some code in here decides it needs to abort the replacement</returns>
|
|
||||||
public override bool OnRoomServerSceneLoadedForPlayer(NetworkConnection conn, GameObject roomPlayer, GameObject gamePlayer)
|
|
||||||
{
|
|
||||||
PlayerScore playerScore = gamePlayer.GetComponent<PlayerScore>();
|
|
||||||
playerScore.index = roomPlayer.GetComponent<NetworkRoomPlayer>().index;
|
|
||||||
return true;
|
|
||||||
}
|
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||||||
|
|
||||||
public override void OnRoomStopClient()
|
|
||||||
{
|
|
||||||
// Demonstrates how to get the Network Manager out of DontDestroyOnLoad when
|
|
||||||
// going to the offline scene to avoid collision with the one that lives there.
|
|
||||||
if (gameObject.scene.name == "DontDestroyOnLoad" && !string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().path != offlineScene)
|
|
||||||
SceneManager.MoveGameObjectToScene(gameObject, SceneManager.GetActiveScene());
|
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||||||
|
|
||||||
base.OnRoomStopClient();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnRoomStopServer()
|
|
||||||
{
|
|
||||||
// Demonstrates how to get the Network Manager out of DontDestroyOnLoad when
|
|
||||||
// going to the offline scene to avoid collision with the one that lives there.
|
|
||||||
if (gameObject.scene.name == "DontDestroyOnLoad" && !string.IsNullOrEmpty(offlineScene) && SceneManager.GetActiveScene().path != offlineScene)
|
|
||||||
SceneManager.MoveGameObjectToScene(gameObject, SceneManager.GetActiveScene());
|
|
||||||
|
|
||||||
base.OnRoomStopServer();
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
This code below is to demonstrate how to do a Start button that only appears for the Host player
|
|
||||||
showStartButton is a local bool that's needed because OnRoomServerPlayersReady is only fired when
|
|
||||||
all players are ready, but if a player cancels their ready state there's no callback to set it back to false
|
|
||||||
Therefore, allPlayersReady is used in combination with showStartButton to show/hide the Start button correctly.
|
|
||||||
Setting showStartButton false when the button is pressed hides it in the game scene since NetworkRoomManager
|
|
||||||
is set as DontDestroyOnLoad = true.
|
|
||||||
*/
|
|
||||||
|
|
||||||
bool showStartButton;
|
|
||||||
|
|
||||||
public override void OnRoomServerPlayersReady()
|
|
||||||
{
|
|
||||||
// calling the base method calls ServerChangeScene as soon as all players are in Ready state.
|
|
||||||
#if UNITY_SERVER
|
|
||||||
base.OnRoomServerPlayersReady();
|
|
||||||
#else
|
|
||||||
showStartButton = true;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnGUI()
|
|
||||||
{
|
|
||||||
base.OnGUI();
|
|
||||||
|
|
||||||
if (allPlayersReady && showStartButton && GUI.Button(new Rect(150, 300, 120, 20), "START GAME"))
|
|
||||||
{
|
|
||||||
// set to false to hide it in the game scene
|
|
||||||
showStartButton = false;
|
|
||||||
|
|
||||||
ServerChangeScene(GameplayScene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e7d8650c751710349bb9546d1697b9cb
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,33 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
[AddComponentMenu("")]
|
|
||||||
public class NetworkRoomPlayerExt : NetworkRoomPlayer
|
|
||||||
{
|
|
||||||
static readonly ILogger logger = LogFactory.GetLogger(typeof(NetworkRoomPlayerExt));
|
|
||||||
|
|
||||||
public override void OnStartClient()
|
|
||||||
{
|
|
||||||
if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnStartClient {0}", SceneManager.GetActiveScene().path);
|
|
||||||
|
|
||||||
base.OnStartClient();
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnClientEnterRoom()
|
|
||||||
{
|
|
||||||
if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnClientEnterRoom {0}", SceneManager.GetActiveScene().path);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnClientExitRoom()
|
|
||||||
{
|
|
||||||
if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "OnClientExitRoom {0}", SceneManager.GetActiveScene().path);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void ReadyStateChanged(bool _, bool newReadyState)
|
|
||||||
{
|
|
||||||
if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "ReadyStateChanged {0}", newReadyState);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 41fc608223969754e817c29908fdb1d3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,115 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
[RequireComponent(typeof(CharacterController))]
|
|
||||||
[RequireComponent(typeof(NetworkTransform))]
|
|
||||||
[RequireComponent(typeof(CapsuleCollider))]
|
|
||||||
[RequireComponent(typeof(Rigidbody))]
|
|
||||||
public class PlayerController : NetworkBehaviour
|
|
||||||
{
|
|
||||||
public CharacterController characterController;
|
|
||||||
public CapsuleCollider capsuleCollider;
|
|
||||||
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
if (characterController == null)
|
|
||||||
characterController = GetComponent<CharacterController>();
|
|
||||||
if (capsuleCollider == null)
|
|
||||||
capsuleCollider = GetComponent<CapsuleCollider>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
capsuleCollider.enabled = isServer;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void OnStartLocalPlayer()
|
|
||||||
{
|
|
||||||
characterController.enabled = true;
|
|
||||||
|
|
||||||
Camera.main.orthographic = false;
|
|
||||||
Camera.main.transform.SetParent(transform);
|
|
||||||
Camera.main.transform.localPosition = new Vector3(0f, 3f, -8f);
|
|
||||||
Camera.main.transform.localEulerAngles = new Vector3(10f, 0f, 0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
if (isLocalPlayer && Camera.main != null)
|
|
||||||
{
|
|
||||||
Camera.main.orthographic = true;
|
|
||||||
Camera.main.transform.SetParent(null);
|
|
||||||
Camera.main.transform.localPosition = new Vector3(0f, 70f, 0f);
|
|
||||||
Camera.main.transform.localEulerAngles = new Vector3(90f, 0f, 0f);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[Header("Movement Settings")]
|
|
||||||
public float moveSpeed = 8f;
|
|
||||||
public float turnSensitivity = 5f;
|
|
||||||
public float maxTurnSpeed = 150f;
|
|
||||||
|
|
||||||
[Header("Diagnostics")]
|
|
||||||
public float horizontal;
|
|
||||||
public float vertical;
|
|
||||||
public float turn;
|
|
||||||
public float jumpSpeed;
|
|
||||||
public bool isGrounded = true;
|
|
||||||
public bool isFalling;
|
|
||||||
public Vector3 velocity;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (!isLocalPlayer)
|
|
||||||
return;
|
|
||||||
|
|
||||||
horizontal = Input.GetAxis("Horizontal");
|
|
||||||
vertical = Input.GetAxis("Vertical");
|
|
||||||
|
|
||||||
// Q and E cancel each other out, reducing the turn to zero
|
|
||||||
if (Input.GetKey(KeyCode.Q))
|
|
||||||
turn = Mathf.MoveTowards(turn, -maxTurnSpeed, turnSensitivity);
|
|
||||||
if (Input.GetKey(KeyCode.E))
|
|
||||||
turn = Mathf.MoveTowards(turn, maxTurnSpeed, turnSensitivity);
|
|
||||||
if (Input.GetKey(KeyCode.Q) && Input.GetKey(KeyCode.E))
|
|
||||||
turn = Mathf.MoveTowards(turn, 0, turnSensitivity);
|
|
||||||
if (!Input.GetKey(KeyCode.Q) && !Input.GetKey(KeyCode.E))
|
|
||||||
turn = Mathf.MoveTowards(turn, 0, turnSensitivity);
|
|
||||||
|
|
||||||
if (isGrounded)
|
|
||||||
isFalling = false;
|
|
||||||
|
|
||||||
if ((isGrounded || !isFalling) && jumpSpeed < 1f && Input.GetKey(KeyCode.Space))
|
|
||||||
{
|
|
||||||
jumpSpeed = Mathf.Lerp(jumpSpeed, 1f, 0.5f);
|
|
||||||
}
|
|
||||||
else if (!isGrounded)
|
|
||||||
{
|
|
||||||
isFalling = true;
|
|
||||||
jumpSpeed = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
if (!isLocalPlayer || characterController == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
transform.Rotate(0f, turn * Time.fixedDeltaTime, 0f);
|
|
||||||
|
|
||||||
Vector3 direction = new Vector3(horizontal, jumpSpeed, vertical);
|
|
||||||
direction = Vector3.ClampMagnitude(direction, 1f);
|
|
||||||
direction = transform.TransformDirection(direction);
|
|
||||||
direction *= moveSpeed;
|
|
||||||
|
|
||||||
if (jumpSpeed > 0)
|
|
||||||
characterController.Move(direction * Time.fixedDeltaTime);
|
|
||||||
else
|
|
||||||
characterController.SimpleMove(direction);
|
|
||||||
|
|
||||||
isGrounded = characterController.isGrounded;
|
|
||||||
velocity = characterController.velocity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 24fd13686a451ad498101a604d134e39
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,23 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
public class PlayerScore : NetworkBehaviour
|
|
||||||
{
|
|
||||||
[SyncVar]
|
|
||||||
public int index;
|
|
||||||
|
|
||||||
[SyncVar]
|
|
||||||
public uint score;
|
|
||||||
|
|
||||||
public override void OnStartServer()
|
|
||||||
{
|
|
||||||
index = connectionToClient.connectionId;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnGUI()
|
|
||||||
{
|
|
||||||
GUI.Box(new Rect(10f + (index * 110), 10f, 100f, 25f), $"P{index}: {score.ToString("0000000")}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1ba998ee2eff92a419f4377519caf095
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,32 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
public class RandomColor : NetworkBehaviour
|
|
||||||
{
|
|
||||||
public override void OnStartServer()
|
|
||||||
{
|
|
||||||
base.OnStartServer();
|
|
||||||
color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Color32 packs to 4 bytes
|
|
||||||
[SyncVar(hook = nameof(SetColor))]
|
|
||||||
public Color32 color = Color.black;
|
|
||||||
|
|
||||||
// Unity clones the material when GetComponent<Renderer>().material is called
|
|
||||||
// Cache it here and destroy it in OnDestroy to prevent a memory leak
|
|
||||||
Material cachedMaterial;
|
|
||||||
|
|
||||||
void SetColor(Color32 oldColor, Color32 newColor)
|
|
||||||
{
|
|
||||||
if (cachedMaterial == null) cachedMaterial = GetComponentInChildren<Renderer>().material;
|
|
||||||
cachedMaterial.color = newColor;
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
Destroy(cachedMaterial);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1e6a8bf08f02e254aa9a52ef0aaa1553
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,59 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
[RequireComponent(typeof(RandomColor))]
|
|
||||||
public class Reward : NetworkBehaviour
|
|
||||||
{
|
|
||||||
static readonly ILogger logger = LogFactory.GetLogger(typeof(Reward));
|
|
||||||
|
|
||||||
public bool available = true;
|
|
||||||
public Spawner spawner;
|
|
||||||
uint points;
|
|
||||||
|
|
||||||
public RandomColor randomColor;
|
|
||||||
|
|
||||||
void OnValidate()
|
|
||||||
{
|
|
||||||
if (randomColor == null)
|
|
||||||
randomColor = GetComponent<RandomColor>();
|
|
||||||
}
|
|
||||||
|
|
||||||
[ServerCallback]
|
|
||||||
void OnTriggerEnter(Collider other)
|
|
||||||
{
|
|
||||||
if (other.gameObject.CompareTag("Player"))
|
|
||||||
{
|
|
||||||
ClaimPrize(other.gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// This is called from PlayerController.CmdClaimPrize which is invoked by PlayerController.OnControllerColliderHit
|
|
||||||
// This only runs on the server
|
|
||||||
public void ClaimPrize(GameObject player)
|
|
||||||
{
|
|
||||||
if (available)
|
|
||||||
{
|
|
||||||
// This is a fast switch to prevent two players claiming the prize in a bang-bang close contest for it.
|
|
||||||
// First hit turns it off, pending the object being destroyed a few frames later.
|
|
||||||
available = false;
|
|
||||||
|
|
||||||
Color prizeColor = randomColor.color;
|
|
||||||
|
|
||||||
// calculate the points from the color ... lighter scores higher as the average approaches 255
|
|
||||||
// UnityEngine.Color RGB values are float fractions of 255
|
|
||||||
points = (uint)(((prizeColor.r * 255) + (prizeColor.g * 255) + (prizeColor.b * 255)) / 3);
|
|
||||||
if (logger.LogEnabled()) logger.LogFormat(LogType.Log, "Scored {0} points R:{1} G:{2} B:{3}", points, prizeColor.r, prizeColor.g, prizeColor.b);
|
|
||||||
|
|
||||||
// award the points via SyncVar on the PlayerController
|
|
||||||
player.GetComponent<PlayerScore>().score += points;
|
|
||||||
|
|
||||||
// spawn a replacement
|
|
||||||
spawner.SpawnPrize();
|
|
||||||
|
|
||||||
// destroy this one
|
|
||||||
NetworkServer.Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a22f9eb8ebad79e47babf4c051a714ee
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,26 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Mirror.Examples.NetworkRoom
|
|
||||||
{
|
|
||||||
public class Spawner : NetworkBehaviour
|
|
||||||
{
|
|
||||||
public NetworkIdentity prizePrefab;
|
|
||||||
|
|
||||||
public override void OnStartServer()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 10; i++)
|
|
||||||
SpawnPrize();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SpawnPrize()
|
|
||||||
{
|
|
||||||
Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
|
|
||||||
|
|
||||||
GameObject newPrize = Instantiate(prizePrefab.gameObject, spawnPosition, Quaternion.identity);
|
|
||||||
Reward reward = newPrize.gameObject.GetComponent<Reward>();
|
|
||||||
reward.spawner = this;
|
|
||||||
|
|
||||||
NetworkServer.Spawn(newPrize);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0bf5c082d04f7ea459fcd30e60b5bd70
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
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Reference in New Issue
Block a user