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@ -44,10 +44,9 @@ Many of our features quickly became the norm across all Unity netcodes!<br>
| 🛞 **Transform & Physics** | Transform & Physics sync built in. | **Stable** | | 🛞 **Transform & Physics** | Transform & Physics sync built in. | **Stable** |
| 👩‍🍼 **Child Components** | Put networked components on anything. | **Stable** | | 👩‍🍼 **Child Components** | Put networked components on anything. | **Stable** |
| 🪚️ **IL Post Processing** | Zero overhead [Rpcs] and [Commands] via IL post processing! | **Stable** | | 🪚️ **IL Post Processing** | Zero overhead [Rpcs] and [Commands] via IL post processing! | **Stable** |
| ☁️ **Two Click Hosting** | (Optional) <a href="https://mirror-networking.gitbook.io/docs/hosting/edgegap-hosting-plugin-guide">Build & Push</a> directly from Unity Editor to the Cloud. | **Preview** | | ☁️ **Two Click Hosting** | (Optional) <a href="https://mirror-networking.gitbook.io/docs/hosting/edgegap-hosting-plugin-guide">Build & Push</a> directly from Unity Editor to the Cloud. | **Stable** |
| | | | | | | |
| 📏 **Snapshot Interp.** | Perfectly smooth movement for all platforms and all games. | **Stable** | | 📏 **Snapshot Interp.** | Perfectly smooth movement for all platforms and all games. | **Stable** |
| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |
| 🔫 **Lag Compensation** | Roll back state to see what the player saw during input. | **Beta** | | 🔫 **Lag Compensation** | Roll back state to see what the player saw during input. | **Beta** |
| 🔒 **Encryption** | Secure communication with end-to-end encryption. | **Beta** | | 🔒 **Encryption** | Secure communication with end-to-end encryption. | **Beta** |
| | | | | | | |
@ -59,6 +58,7 @@ Many of our features quickly became the norm across all Unity netcodes!<br>
| 🧜🏻‍♀️ **Long Term Support** | Maintained since 2014 with optional LTS version! | | | 🧜🏻‍♀️ **Long Term Support** | Maintained since 2014 with optional LTS version! | |
| | | | | | | |
| 📐 **Bitpacking** | Optimized compression (bools as 1 bit etc.) | **Researching** | | 📐 **Bitpacking** | Optimized compression (bools as 1 bit etc.) | **Researching** |
| 🏎 **Prediction** | Simulate Physics locally & apply server corrections. | **Researching** |
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## Architecture ## Architecture