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@ -764,14 +764,13 @@ internal static bool InvokeUnSpawnHandler(Guid assetId, GameObject obj)
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// the players object for example.
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public static bool Ready(NetworkConnection conn)
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{
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// Debug.Log("NetworkClient.Ready() called with connection [" + conn + "]");
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if (ready)
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{
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Debug.LogError("NetworkClient is already ready. It shouldn't be called twice.");
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return false;
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}
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// Debug.Log("NetworkClient.Ready() called with connection [" + conn + "]");
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if (conn != null)
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{
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// Set these before sending the ReadyMessage, otherwise host client
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