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Simplify authority assignment
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@ -270,17 +270,7 @@ internal void OnStartServer(bool allowNonZeroNetId)
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return;
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return;
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}
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}
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m_IsServer = true;
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m_IsServer = true;
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m_HasAuthority = !m_LocalPlayerAuthority;
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if (m_LocalPlayerAuthority)
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{
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// local player on server has NO authority
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m_HasAuthority = false;
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}
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else
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{
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// enemy on server has authority
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m_HasAuthority = true;
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}
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m_Observers = new List<NetworkConnection>();
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m_Observers = new List<NetworkConnection>();
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m_ObserverConnections = new HashSet<int>();
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m_ObserverConnections = new HashSet<int>();
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