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fix: Wrong method names in ClientSceneTests
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@ -251,7 +251,7 @@ public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInPrefabsDicti
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prefabs.Add(guid, validPrefab);
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LogAssert.Expect(LogType.Warning, $"Replacing existing prefab with assetId '{guid}'. Old prefab '{validPrefab.name}', New prefab '{validPrefab.name}'");
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callRegisterPrefab(validPrefab, setGuid, newGuid);
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CallRegisterPrefab(validPrefab, setGuid, newGuid);
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}
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[Test]
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@ -265,7 +265,7 @@ public void RegisterPrefab_Prefab_WarningForAssetIdAlreadyExistingInHandlersDict
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unspawnHandlers.Add(guid, x => { });
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LogAssert.Expect(LogType.Warning, $"Adding prefab '{validPrefab.name}' with assetId '{guid}' when spawnHandlers with same assetId already exists.");
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callRegisterPrefab(validPrefab, setGuid, newGuid);
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CallRegisterPrefab(validPrefab, setGuid, newGuid);
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}
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