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@ -17,7 +17,10 @@ Mirror is built [and tested](https://www.youtube.com/watch?v=mDCNff1S9ZU) for **
Mirror is optimized for **ease of use** and **probability of success**. Projects that use Mirror are small, concise and maintainable. uMMORPG was possible with <6000 lines of code. We needed a networking library that allows us to [launch our games](https://mirror-networking.com/showcase/), period.
## Architecture
With Mirror, the **Server & Client are ONE** project _(hence the name)_. Instead of having one code base for the server and one for the client, we simply use the same code for both of them.
In order to achieve an order of magnitude gain in productivity, the **Server & Client are ONE** project _(hence the name "Mirror")_
Making multiplayer games with Mirror is extremely easy. Instead of MonoBehaviour, Mirror
provides NetworkBehaviour components with:
* **[Server]** / **[Client]** tags can be used for the server-only and client-only parts
* **[Command]** s are used for Client->Server communication
* **[ClientRpc]** / **[TargetRpc]** for Server->Client communication