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Removed Overrides of OnServerError / OnClientError in templates
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@ -158,13 +158,6 @@ public class #SCRIPTNAME# : NetworkManager
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base.OnServerDisconnect(conn);
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}
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/// <summary>
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/// Called on the server when a network error occurs for a client connection.
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/// </summary>
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/// <param name="conn">Connection from client.</param>
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/// <param name="errorCode">Error code.</param>
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public override void OnServerError(NetworkConnection conn, int errorCode) { }
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#endregion
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#region Client System Callbacks
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@ -189,13 +182,6 @@ public class #SCRIPTNAME# : NetworkManager
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base.OnClientDisconnect(conn);
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}
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/// <summary>
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/// Called on clients when a network error occurs.
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/// </summary>
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/// <param name="conn">Connection to a server.</param>
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/// <param name="errorCode">Error code.</param>
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public override void OnClientError(NetworkConnection conn, int errorCode) { }
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/// <summary>
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/// Called on clients when a servers tells the client it is no longer ready.
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/// <para>This is commonly used when switching scenes.</para>
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