Update StateSync.md

This commit is contained in:
MrGadget 2019-03-30 10:31:29 -04:00 committed by GitHub
parent 6e19a5b664
commit b061208fc8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -6,17 +6,17 @@ State synchronization is done from the Server to remote clients. The local clien
Data is not synchronized in the opposite direction - from remote clients to the server. To do this, you need to use Commands.
- [SyncVars](SyncVars)
- [SyncVars](../Classes/SyncVars)
SyncVars are variables of scripts that inherit from NetworkBehaviour, which are synchronized from the server to clients.
- [SyncEvents](SyncEvent)
- [SyncEvents](../Classes/SyncEvent)
SyncEvents are networked events like ClientRpcs, but instead of calling a function on the GameObject, they trigger Events instead.
- [SyncLists](SyncLists)
- [SyncLists](../Classes/SyncLists)
SyncLists contain lists of values and synchronize data from servers to clients.
- [SyncDictionary](SyncDictionary)
- [SyncDictionary](../Classes/SyncDictionary)
A SyncDictionary is an associative array containing an unordered list of key, value pairs.
- [SyncHashSet](SyncHashSet)
- [SyncHashSet](../Classes/SyncHashSet)
Description Needed
- [SyncSortedSet](SyncSortedSet)
- [SyncSortedSet](../Classes/SyncSortedSet)
Description Needed
## Advanced State Synchronization