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https://github.com/MirrorNetworking/Mirror.git
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LoginUI Prefab updated
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parent
3bb3efbb62
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@ -165,18 +165,6 @@ MonoBehaviour:
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onValueChanged:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples
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m_MethodName: SetNinja
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 5678319891107958447}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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@ -201,6 +189,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples
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m_MethodName: SetNinja
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_IsOn: 0
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--- !u!1 &5678319890717791513
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GameObject:
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@ -1357,18 +1357,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror
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m_MethodName: StartHost
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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--- !u!1 &5678319891365071455
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GameObject:
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m_ObjectHideFlags: 0
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@ -1844,9 +1832,9 @@ MonoBehaviour:
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m_OnValueChanged:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp
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m_MethodName: SetPlayername
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- m_Target: {fileID: 5678319892216973637}
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m_TargetAssemblyTypeName:
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m_MethodName: ToggleButtons
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -1856,9 +1844,9 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 5678319892216973637}
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m_TargetAssemblyTypeName:
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m_MethodName: ToggleButtons
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp
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m_MethodName: SetPlayername
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m_Mode: 0
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@ -2391,17 +2379,17 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror
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m_MethodName: StartClient
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m_Mode: 1
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- m_Target: {fileID: 5678319892216973638}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &5678319892099773448
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GameObject:
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@ -2677,7 +2665,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1298a3cb78b81e745a5f5d21a02cbe5d, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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networkAddressInput: {fileID: 0}
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usernameInput: {fileID: 5678319891602522471}
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hostButton: {fileID: 5678319891227221139}
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clientButton: {fileID: 5678319892058295296}
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