LoginUI Prefab updated

This commit is contained in:
MrGadget1024 2023-02-18 20:08:25 -05:00
parent 3bb3efbb62
commit ba1d5e1b5f

View File

@ -165,18 +165,6 @@ MonoBehaviour:
onValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples
m_MethodName: SetNinja
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 5678319891107958447}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
@ -201,6 +189,18 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: TestNT.TestNTNetworkAuthenticator, Mirror.Examples
m_MethodName: SetNinja
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
m_IsOn: 0
--- !u!1 &5678319890717791513
GameObject:
@ -1357,18 +1357,6 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror
m_MethodName: StartHost
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_CallState: 2
--- !u!1 &5678319891365071455
GameObject:
m_ObjectHideFlags: 0
@ -1844,9 +1832,9 @@ MonoBehaviour:
m_OnValueChanged:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp
m_MethodName: SetPlayername
- m_Target: {fileID: 5678319892216973637}
m_TargetAssemblyTypeName:
m_MethodName: ToggleButtons
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -1856,9 +1844,9 @@ MonoBehaviour:
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 5678319892216973637}
m_TargetAssemblyTypeName:
m_MethodName: ToggleButtons
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: TestNTNetworkAuthenticator, Assembly-CSharp
m_MethodName: SetPlayername
m_Mode: 0
m_Arguments:
m_ObjectArgument: {fileID: 0}
@ -2391,17 +2379,17 @@ MonoBehaviour:
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 0}
m_TargetAssemblyTypeName: Mirror.NetworkManager, Mirror
m_MethodName: StartClient
m_Mode: 1
- m_Target: {fileID: 5678319892216973638}
m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
m_MethodName: SetActive
m_Mode: 6
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 1
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &5678319892099773448
GameObject:
@ -2677,7 +2665,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1298a3cb78b81e745a5f5d21a02cbe5d, type: 3}
m_Name:
m_EditorClassIdentifier:
networkAddressInput: {fileID: 0}
usernameInput: {fileID: 5678319891602522471}
hostButton: {fileID: 5678319891227221139}
clientButton: {fileID: 5678319892058295296}