Remove unused clientReadyConnection

This commit is contained in:
vis2k 2020-09-30 11:58:31 +02:00
parent a85446c6da
commit ba31afba2c

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@ -136,8 +136,6 @@ public class NetworkManager : MonoBehaviour
[NonSerialized] [NonSerialized]
public bool isNetworkActive; public bool isNetworkActive;
static NetworkConnection clientReadyConnection;
/// <summary> /// <summary>
/// This is true if the client loaded a new scene when connecting to the server. /// This is true if the client loaded a new scene when connecting to the server.
/// <para>This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.</para> /// <para>This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.</para>
@ -484,7 +482,6 @@ public static void Shutdown()
startPositions.Clear(); startPositions.Clear();
startPositionIndex = 0; startPositionIndex = 0;
clientReadyConnection = null;
singleton = null; singleton = null;
} }