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Remove unused clientReadyConnection
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@ -136,8 +136,6 @@ public class NetworkManager : MonoBehaviour
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[NonSerialized]
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[NonSerialized]
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public bool isNetworkActive;
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public bool isNetworkActive;
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static NetworkConnection clientReadyConnection;
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/// <summary>
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/// <summary>
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/// This is true if the client loaded a new scene when connecting to the server.
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/// This is true if the client loaded a new scene when connecting to the server.
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/// <para>This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.</para>
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/// <para>This is set before OnClientConnect is called, so it can be checked there to perform different logic if a scene load occurred.</para>
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@ -484,7 +482,6 @@ public static void Shutdown()
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startPositions.Clear();
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startPositions.Clear();
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startPositionIndex = 0;
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startPositionIndex = 0;
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clientReadyConnection = null;
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singleton = null;
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singleton = null;
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}
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}
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