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NetworkManagerWithActions template - made actions non-static
- the singleton is already static, so ref them through that.
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@ -12,35 +12,35 @@ public class #SCRIPTNAME# : NetworkManager
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{
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// You can adjust the parameters of the Actions below to suit your needs and pass the values through the Invoke() method.
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// You can adjust the parameters of the Actions below to suit your needs and pass the values through the Invoke() method.
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public static event Action OnStartAction;
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public event Action OnStartAction;
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public static event Action OnDestroyAction;
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public event Action OnDestroyAction;
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public static event Action OnApplicationQuitAction;
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public event Action OnApplicationQuitAction;
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public static event Action<string> ServerChangeSceneAction;
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public event Action<string> ServerChangeSceneAction;
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public static event Action<string> OnServerChangeSceneAction;
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public event Action<string> OnServerChangeSceneAction;
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public static event Action<string> OnServerSceneChangedAction;
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public event Action<string> OnServerSceneChangedAction;
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public static event Action<string, SceneOperation, bool> OnClientChangeSceneAction;
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public event Action<string, SceneOperation, bool> OnClientChangeSceneAction;
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public static event Action OnClientSceneChangedAction;
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public event Action OnClientSceneChangedAction;
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public static event Action<NetworkConnectionToClient> OnServerConnectAction;
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public event Action<NetworkConnectionToClient> OnServerConnectAction;
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public static event Action<NetworkConnectionToClient> OnServerReadyAction;
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public event Action<NetworkConnectionToClient> OnServerReadyAction;
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public static event Action<NetworkConnectionToClient> OnServerAddPlayerAction;
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public event Action<NetworkConnectionToClient> OnServerAddPlayerAction;
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public static event Action<NetworkConnectionToClient> OnServerDisconnectAction;
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public event Action<NetworkConnectionToClient> OnServerDisconnectAction;
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public static event Action<NetworkConnectionToClient, TransportError, string> OnServerErrorAction;
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public event Action<NetworkConnectionToClient, TransportError, string> OnServerErrorAction;
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public static event Action OnClientConnectAction;
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public event Action OnClientConnectAction;
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public static event Action OnClientDisconnectAction;
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public event Action OnClientDisconnectAction;
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public static event Action OnClientNotReadyAction;
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public event Action OnClientNotReadyAction;
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public static event Action<ConnectionQuality, ConnectionQuality> OnConnectionQualityChangedAction;
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public event Action<ConnectionQuality, ConnectionQuality> OnConnectionQualityChangedAction;
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public static event Action<TransportError, string> OnClientErrorAction;
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public event Action<TransportError, string> OnClientErrorAction;
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public static event Action OnStartServerAction;
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public event Action OnStartServerAction;
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public static event Action OnStopServerAction;
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public event Action OnStopServerAction;
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public static event Action OnStartHostAction;
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public event Action OnStartHostAction;
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public static event Action OnStopHostAction;
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public event Action OnStopHostAction;
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public static event Action OnStartClientAction;
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public event Action OnStartClientAction;
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public static event Action OnStopClientAction;
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public event Action OnStopClientAction;
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// Overrides the base singleton so we don't have to cast to this type everywhere.
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// Overrides the base singleton so we don't have to cast to this type everywhere.
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public static new #SCRIPTNAME# singleton => (#SCRIPTNAME#)NetworkManager.singleton;
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public static new #SCRIPTNAME# singleton => (#SCRIPTNAME#)NetworkManager.singleton;
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