NetworkManagerWithActions template - made actions non-static

- the singleton is already static, so ref them through that.
This commit is contained in:
MrGadget1024 2023-11-05 07:53:35 -05:00
parent 68d768b871
commit bd85c74f52

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@ -12,35 +12,35 @@ public class #SCRIPTNAME# : NetworkManager
{
// You can adjust the parameters of the Actions below to suit your needs and pass the values through the Invoke() method.
public static event Action OnStartAction;
public static event Action OnDestroyAction;
public event Action OnStartAction;
public event Action OnDestroyAction;
public static event Action OnApplicationQuitAction;
public event Action OnApplicationQuitAction;
public static event Action<string> ServerChangeSceneAction;
public static event Action<string> OnServerChangeSceneAction;
public static event Action<string> OnServerSceneChangedAction;
public static event Action<string, SceneOperation, bool> OnClientChangeSceneAction;
public static event Action OnClientSceneChangedAction;
public event Action<string> ServerChangeSceneAction;
public event Action<string> OnServerChangeSceneAction;
public event Action<string> OnServerSceneChangedAction;
public event Action<string, SceneOperation, bool> OnClientChangeSceneAction;
public event Action OnClientSceneChangedAction;
public static event Action<NetworkConnectionToClient> OnServerConnectAction;
public static event Action<NetworkConnectionToClient> OnServerReadyAction;
public static event Action<NetworkConnectionToClient> OnServerAddPlayerAction;
public static event Action<NetworkConnectionToClient> OnServerDisconnectAction;
public static event Action<NetworkConnectionToClient, TransportError, string> OnServerErrorAction;
public event Action<NetworkConnectionToClient> OnServerConnectAction;
public event Action<NetworkConnectionToClient> OnServerReadyAction;
public event Action<NetworkConnectionToClient> OnServerAddPlayerAction;
public event Action<NetworkConnectionToClient> OnServerDisconnectAction;
public event Action<NetworkConnectionToClient, TransportError, string> OnServerErrorAction;
public static event Action OnClientConnectAction;
public static event Action OnClientDisconnectAction;
public static event Action OnClientNotReadyAction;
public static event Action<ConnectionQuality, ConnectionQuality> OnConnectionQualityChangedAction;
public static event Action<TransportError, string> OnClientErrorAction;
public event Action OnClientConnectAction;
public event Action OnClientDisconnectAction;
public event Action OnClientNotReadyAction;
public event Action<ConnectionQuality, ConnectionQuality> OnConnectionQualityChangedAction;
public event Action<TransportError, string> OnClientErrorAction;
public static event Action OnStartServerAction;
public static event Action OnStopServerAction;
public static event Action OnStartHostAction;
public static event Action OnStopHostAction;
public static event Action OnStartClientAction;
public static event Action OnStopClientAction;
public event Action OnStartServerAction;
public event Action OnStopServerAction;
public event Action OnStartHostAction;
public event Action OnStopHostAction;
public event Action OnStartClientAction;
public event Action OnStopClientAction;
// Overrides the base singleton so we don't have to cast to this type everywhere.
public static new #SCRIPTNAME# singleton => (#SCRIPTNAME#)NetworkManager.singleton;