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add TODO
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@ -26,6 +26,9 @@ public static class NetworkClient
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/// <summary>True if client is ready (= joined world).</summary>
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// TODO redundant state. point it to .connection.isReady instead (& test)
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// TODO OR remove NetworkConnection.isReady? unless it's used on server
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//
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// TODO maybe ClientState.Connected/Ready/AddedPlayer/etc.?
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// way better for security if we can check states in callbacks
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public static bool ready;
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/// <summary>The NetworkConnection object that is currently "ready".</summary>
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