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Remove TODO comment
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@ -197,8 +197,6 @@ internal set
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// ForceHidden = useful to hide monsters while they respawn etc.
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// ForceHidden = useful to hide monsters while they respawn etc.
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// ForceShown = useful to have score NetworkIdentities that always broadcast
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// ForceShown = useful to have score NetworkIdentities that always broadcast
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// to everyone etc.
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// to everyone etc.
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//
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// TODO rename to 'visibility' after removing .visibility some day!
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[Tooltip("Visibility can overwrite interest management. ForceHidden can be useful to hide monsters while they respawn. ForceShown can be useful for score NetworkIdentities that should always broadcast to everyone in the world.")]
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[Tooltip("Visibility can overwrite interest management. ForceHidden can be useful to hide monsters while they respawn. ForceShown can be useful for score NetworkIdentities that should always broadcast to everyone in the world.")]
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[FormerlySerializedAs("visible")]
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[FormerlySerializedAs("visible")]
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public Visibility visibility = Visibility.Default;
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public Visibility visibility = Visibility.Default;
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