Added note to SyncVarHooks doc

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Chris Langsenkamp 2020-01-28 02:48:21 -05:00
parent 6dd0f3590c
commit cad02a2b1d

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@ -8,6 +8,8 @@ The hook attribute can be used to specify a function to be called when the SyncV
Below is a simple example of assigning a random color to each player when they're spawned on the server. All clients will see all players in the correct colors, even if they join later. Below is a simple example of assigning a random color to each player when they're spawned on the server. All clients will see all players in the correct colors, even if they join later.
> Note: The signature for hook methods was changed in version 7.0 (Feb 2020) to having 2 parameters (old and new values). If you're on an older version, hook methods just have one parameter (new value).
```cs ```cs
using UnityEngine; using UnityEngine;
using UnityEngine.Networking; using UnityEngine.Networking;