Set AllPlayersready false in the Room scene (#1440)

This commit is contained in:
MrGadget 2020-01-19 05:38:59 -05:00 committed by vis2k
parent ffd2fcf648
commit cb4be4df78

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@ -326,6 +326,8 @@ public override void ServerChangeScene(string sceneName)
NetworkServer.ReplacePlayerForConnection(identity.connectionToClient, roomPlayer.gameObject);
}
}
allPlayersReady = false;
}
base.ServerChangeScene(sceneName);