NetworkScenePostProcess: 'uvs' renamed to 'identities'

This commit is contained in:
vis2k 2018-12-30 15:54:29 +01:00
parent 163600c498
commit ce803e1ea1

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@ -130,11 +130,11 @@ public static void OnPostProcessScene()
// //
// note: this can still fail if DontDestroyOnLoad is called for a // note: this can still fail if DontDestroyOnLoad is called for a
// NetworkIdentity - but no one should ever do that anyway. // NetworkIdentity - but no one should ever do that anyway.
List<NetworkIdentity> uvs = FindObjectsOfType<NetworkIdentity>().ToList(); List<NetworkIdentity> identities = FindObjectsOfType<NetworkIdentity>().ToList();
uvs.Sort(CompareNetworkIdentitySiblingPaths); identities.Sort(CompareNetworkIdentitySiblingPaths);
uint nextSceneId = 1; uint nextSceneId = 1;
foreach (NetworkIdentity identity in uvs) foreach (NetworkIdentity identity in identities)
{ {
// if we had a [ConflictComponent] attribute that would be better than this check. // if we had a [ConflictComponent] attribute that would be better than this check.
// also there is no context about which scene this is in. // also there is no context about which scene this is in.