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NetworkScenePostProcess: 'uvs' renamed to 'identities'
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@ -130,11 +130,11 @@ public static void OnPostProcessScene()
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//
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//
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// note: this can still fail if DontDestroyOnLoad is called for a
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// note: this can still fail if DontDestroyOnLoad is called for a
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// NetworkIdentity - but no one should ever do that anyway.
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// NetworkIdentity - but no one should ever do that anyway.
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List<NetworkIdentity> uvs = FindObjectsOfType<NetworkIdentity>().ToList();
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List<NetworkIdentity> identities = FindObjectsOfType<NetworkIdentity>().ToList();
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uvs.Sort(CompareNetworkIdentitySiblingPaths);
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identities.Sort(CompareNetworkIdentitySiblingPaths);
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uint nextSceneId = 1;
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uint nextSceneId = 1;
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foreach (NetworkIdentity identity in uvs)
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foreach (NetworkIdentity identity in identities)
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{
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{
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// if we had a [ConflictComponent] attribute that would be better than this check.
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// if we had a [ConflictComponent] attribute that would be better than this check.
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// also there is no context about which scene this is in.
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// also there is no context about which scene this is in.
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