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movement: adjust camera
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@ -196,13 +196,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 88936773}
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m_LocalRotation: {x: 0, y: 0.86842394, z: -0.49582246, w: 0}
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m_LocalPosition: {x: 0, y: 8.17, z: 6.07}
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m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0}
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m_LocalPosition: {x: 0, y: 6.5, z: 8}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 59.448, y: 180, z: 0}
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m_LocalEulerAnglesHint: {x: 45, y: 180, z: 0}
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--- !u!1 &251893064
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GameObject:
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m_ObjectHideFlags: 0
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