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# Change Log
## Version 6.x.x - In progress
- Added: SyncMode selector now works for components on any scene objects owned by a client in addition to the player object, e.g. pets
## Version 7.x.x - In progress
- Added: Script Templates -- See the new Mirror section in the Assets > Create menu.
- Transports can now take a URI for connection including port
- Changed: NetworkManager startPositionIndex is now public
## Version 6.3.0 - In progress
- Added: SyncMode selector now works for components on any scene objects owned by a client in addition to the player object, e.g. pets
- Added: MessageBase now fully supports inheritance
- Added: Room example now has UI button for host to return all clients to the Room scene and other improvements
- Fixed: ReplacePlayerForConnection now works for existing scene objects as long as another player doesn't own the targetted object