mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
perf: Improvements to RigidbodyPhysics Example
- consolidate nested if - set kinematic by default on scene objects - set kinematic false on server in AddForce::Start - added field for Rigidbody component reference via inspector - eliminated calling GetComponent every frame - set SyncInverval to zero on both NetworkTransforms and NetworkRigidbody
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@ -38,7 +38,7 @@ RenderSettings:
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@ -576,6 +594,24 @@ Light:
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@ -743,6 +783,7 @@ MeshRenderer:
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@ -4,16 +4,19 @@ namespace Mirror.Examples.RigidbodyPhysics
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{
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public class AddForce : NetworkBehaviour
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{
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[SerializeField] Rigidbody rb;
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[SerializeField] float force = 500f;
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private void Start()
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{
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rb.isKinematic = !isServer;
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}
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void Update()
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{
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if (isServer)
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if (isServer && Input.GetKeyDown(KeyCode.Space))
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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GetComponent<Rigidbody>().AddForce(Vector3.up * force);
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}
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rb.AddForce(Vector3.up * force);
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}
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}
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}
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