mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
perf: Improvements to RigidbodyPhysics Example
- consolidate nested if - set kinematic by default on scene objects - set kinematic false on server in AddForce::Start - added field for Rigidbody component reference via inspector - eliminated calling GetComponent every frame - set SyncInverval to zero on both NetworkTransforms and NetworkRigidbody
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m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -984,12 +1029,13 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 1619133802}
|
m_GameObject: {fileID: 1619133802}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -1044,9 +1090,10 @@ Camera:
|
|||||||
m_ClearFlags: 1
|
m_ClearFlags: 1
|
||||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
m_projectionMatrixMode: 1
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
m_SensorSize: {x: 36, y: 24}
|
m_SensorSize: {x: 36, y: 24}
|
||||||
m_LensShift: {x: 0, y: 0}
|
m_LensShift: {x: 0, y: 0}
|
||||||
m_GateFitMode: 2
|
|
||||||
m_FocalLength: 50
|
m_FocalLength: 50
|
||||||
m_NormalizedViewPortRect:
|
m_NormalizedViewPortRect:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@ -1116,7 +1163,7 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 1767653550}
|
m_GameObject: {fileID: 1767653550}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_IgnoreReversedGraphics: 1
|
m_IgnoreReversedGraphics: 1
|
||||||
@ -1133,7 +1180,7 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 1767653550}
|
m_GameObject: {fileID: 1767653550}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_UiScaleMode: 1
|
m_UiScaleMode: 1
|
||||||
@ -1235,12 +1282,13 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 2029351939}
|
m_GameObject: {fileID: 2029351939}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
m_Color: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -1315,12 +1363,13 @@ MonoBehaviour:
|
|||||||
m_GameObject: {fileID: 2051874431}
|
m_GameObject: {fileID: 2051874431}
|
||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
|
m_Maskable: 1
|
||||||
m_OnCullStateChanged:
|
m_OnCullStateChanged:
|
||||||
m_PersistentCalls:
|
m_PersistentCalls:
|
||||||
m_Calls: []
|
m_Calls: []
|
||||||
@ -1333,6 +1382,7 @@ MonoBehaviour:
|
|||||||
m_FillClockwise: 1
|
m_FillClockwise: 1
|
||||||
m_FillOrigin: 0
|
m_FillOrigin: 0
|
||||||
m_UseSpriteMesh: 0
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
--- !u!222 &2051874434
|
--- !u!222 &2051874434
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -4,16 +4,19 @@ namespace Mirror.Examples.RigidbodyPhysics
|
|||||||
{
|
{
|
||||||
public class AddForce : NetworkBehaviour
|
public class AddForce : NetworkBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] Rigidbody rb;
|
||||||
[SerializeField] float force = 500f;
|
[SerializeField] float force = 500f;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
rb.isKinematic = !isServer;
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (isServer)
|
if (isServer && Input.GetKeyDown(KeyCode.Space))
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
rb.AddForce(Vector3.up * force);
|
||||||
{
|
|
||||||
GetComponent<Rigidbody>().AddForce(Vector3.up * force);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user