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Pickup Party Physics, part 12! Floppy Physics
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@ -9,9 +9,10 @@ GameObject:
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@ -57,8 +58,8 @@ BoxCollider:
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@ -66,9 +67,9 @@ Rigidbody:
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@ -85,14 +86,14 @@ Rigidbody:
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@ -113,8 +114,8 @@ HingeJoint:
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m_Limits:
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min: -45
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max: 45
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bounciness: 0.5
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bounceMinVelocity: 0.2
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contactDistance: 0
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@ -124,6 +125,21 @@ HingeJoint:
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@ -0,0 +1,23 @@
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using UnityEngine;
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public class JointForce : MonoBehaviour
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{
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public CharacterController characterController;
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public Rigidbody jointRigidbody;
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public float forceMultiplier = 100f;
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private Vector3 lastPosition;
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void Start()
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{
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lastPosition = characterController.transform.position;
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}
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void FixedUpdate()
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{
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Vector3 movementDelta = characterController.transform.position - lastPosition;
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Vector3 force = -movementDelta * forceMultiplier;
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jointRigidbody.AddForce(force);
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lastPosition = characterController.transform.position;
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}
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}
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@ -0,0 +1,11 @@
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