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@ -45,8 +45,6 @@ Making multiplayer games this way is fun & easy. Instead of MonoBehaviour, Mirro
* **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage) * **[ClientRpc]** / **[TargetRpc]** for Server->Client function calls (e.g. AddChatMessage)
* **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client * **[SyncVar]** / SyncList to automatically synchronize variables from Server->Client
_Note: Mirror is based on Unity's abandoned UNET Networking system. We fixed it up and pushed it to MMO Scale._
## Getting Started ## Getting Started
Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play! Get **Unity 2019 LTS**, download [Mirror on the Asset Store](https://assetstore.unity.com/packages/tools/network/mirror-129321), open one of the examples & press Play!