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cleanups
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6e71c5e918
commit
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@ -511,20 +511,14 @@ void UpdateServerBaseline(double localTime)
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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if (syncPosition && syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_PositionRotation(frameCount, position, rotation);
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_Position(frameCount, position);
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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RpcServerToClientBaseline_Rotation(frameCount, rotation);
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}
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@ -611,8 +605,6 @@ void UpdateServerDelta(double localTime)
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// -> Vector3? and Quaternion? nullables takes more bandwidth
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if (syncPosition && syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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RpcServerToClientDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
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if (unreliableRedundancy)
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@ -620,8 +612,6 @@ void UpdateServerDelta(double localTime)
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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RpcServerToClientDelta_Position(lastSerializedBaselineTick, position);
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if (unreliableRedundancy)
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@ -629,8 +619,6 @@ void UpdateServerDelta(double localTime)
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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RpcServerToClientDelta_Rotation(lastSerializedBaselineTick, rotation);
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if (unreliableRedundancy)
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@ -712,20 +700,14 @@ void UpdateClientBaseline(double localTime)
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byte frameCount = (byte)Time.frameCount; // perf: only access Time.frameCount once!
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if (syncPosition && syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_PositionRotation(frameCount, position, rotation);
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_Position(frameCount, position);
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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CmdClientToServerBaseline_Rotation(frameCount, rotation);
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}
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@ -802,8 +784,6 @@ void UpdateClientDelta(double localTime)
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// -> Vector3? and Quaternion? nullables takes more bandwidth
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if (syncPosition && syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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CmdClientToServerDelta_PositionRotation(lastSerializedBaselineTick, position, rotation);
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if (unreliableRedundancy)
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@ -812,8 +792,6 @@ void UpdateClientDelta(double localTime)
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}
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else if (syncPosition)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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CmdClientToServerDelta_Position(lastSerializedBaselineTick, position);
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if (unreliableRedundancy)
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@ -821,8 +799,6 @@ void UpdateClientDelta(double localTime)
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}
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else if (syncRotation)
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{
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// send snapshot without timestamp.
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// receiver gets it from batch timestamp to save bandwidth.
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// unreliable redundancy to make up for potential message drops
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CmdClientToServerDelta_Rotation(lastSerializedBaselineTick, rotation);
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if (unreliableRedundancy)
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