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Fixed comment
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@ -37,7 +37,7 @@ public static class ClientScene
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/// <summary>
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/// <summary>
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/// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from.
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/// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from.
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/// <para>This connection can be used to send messages to the server. There can only be one ready connection at a time. There can be multiple NetworkClient instances in existence, each with their own NetworkConnections, but there is only one ClientScene instance and corresponding ready connection.</para>
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/// <para>This connection can be used to send messages to the server. There can only be one ClientScene and ready connection at a time.</para>
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/// </summary>
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/// </summary>
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public static NetworkConnection readyConnection { get; private set; }
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public static NetworkConnection readyConnection { get; private set; }
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