Fixed comment

This commit is contained in:
Chris Langsenkamp 2020-05-03 12:29:14 -04:00
parent b74eaf4b7b
commit ed27578f91

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@ -37,7 +37,7 @@ public static class ClientScene
/// <summary> /// <summary>
/// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from. /// The NetworkConnection object that is currently "ready". This is the connection to the server where objects are spawned from.
/// <para>This connection can be used to send messages to the server. There can only be one ready connection at a time. There can be multiple NetworkClient instances in existence, each with their own NetworkConnections, but there is only one ClientScene instance and corresponding ready connection.</para> /// <para>This connection can be used to send messages to the server. There can only be one ClientScene and ready connection at a time.</para>
/// </summary> /// </summary>
public static NetworkConnection readyConnection { get; private set; } public static NetworkConnection readyConnection { get; private set; }